7/2/2023 0 Comments Need for speed carbon wiiYou start off as a nobody who once had it all but lost it, and you must start all over again. Progress Carbon's progression system is similar to THQ's Saint's Row. NFS still runs at a modest 30 FPS with some framerate variation, though the game doesn't hitch like Most Wanted. You won't believe how powerful and quickly these final-tier cars drive. The second tier is faster, and the third tier is insanely fast. There are three tiers, staring with tier one. Cars are split into classes, but also tiers. (See Real Muscle below for more details.) The game starts out at a normal pace and it gradually enables you to more earn enhancements. But the addition of muscle cars and high-end tuners really alter the normal feel that's common in the NFS series. Sure, it's still an accessible arcade game in which cars don't take any damage it's still Need for Speed. Hot girls aside (and let's just be honest here, they're all great looking women), the game drives differently than before. The boss races in the canyons are neither great nor horrible, they just are. Meanwhile Josie Maran had far more fun and showed far more skin in her role in Most Wanted. Clearly Emmanuelle Vaugier needs a little more direction and some more meat to reach her potential. The novelty of the specialized FMV cutscenes is still moderately entertaining, but because of EA's excesses it comes across as strained, and there are simply too many dudes with perfect eyebrows and mullets for my tastes. This year's narrative is watered down, with more forced mystery behind a rather simple premise. You had to seek revenge and it felt good because he was a no-good bully. Razor was your enemy, he was a first-class dick, and he rigged your car. Because of the addition of crews or because EA wanted to go even heavier into its presentation (which it often does at the expense of improving gameplay), the game is filled with cutscenes and pasty, well-coiffed well-dressed gearheads. The Career mode follows last year's trippy FMV-based narrative. It enables from 1-8 players to vie online on Xbox 360, PS3, and PC, whereas the Xbox, PS2 and GameCube versions don't offer online compatibility. One of the bigger additions is the online functionality. The four new features offered in Carbon comprise a crew, a unique autosculpt customization, drifting races and additional car classes. Players can pick from three different car classes, exotics, tuners, and muscles (the muscles being the new addition), which broadens the game's middle-of-the-road feel in a smart, controlled manner. The Career mode is the meat and potatoes of the game, comprising a city split into four territories plus hilly canyon races outside the city. It provides four camera perspectives (two in-car, two over-the-shoulder), a 10-14 hour single-player campaign, and a series of mini-challenges based on collecting racing cards. Hah! Near Carbon Copy Carbon is an arcade-style racer that plays, in general, a lot like other Need for Speed games. It's not revolutionary, it's not brilliant, but it's good, deep racing. Carbon, in other words, is a decent update to last year's game with improved graphics, excellent Autosculpt customization, a different progression system, and an all-around solid take on the game. This year's version, Need for Speed Carbon, which refers to Carbon Canyon where racers duel for territory in the city below, is a minor shake-up for the series, shifting in new features, shifting out others, while continuing the FMV-heavy story-telling from Most Wanted.
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